Waking the Shadows
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A fantasy land hidden from the outside world, the races of Olair are protected by a group of elite warriors known as the Shadow Watchers. But evil grows close.
 
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 Classes and Stats

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Saya Weiss
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Saya Weiss


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Classes and Stats Empty
PostSubject: Classes and Stats   Classes and Stats EmptyThu May 22, 2014 4:39 am

Classes

Like most role plays you can choose your character to have its own personal class which can change the outcome of its stats and even some secret abilities along the way. There are four classes to choose from so far but that doesn't mean there will always only be four. These classes are: Mystic, Guardian, Warrior and Ace.

Mystic: Your character will be more adept in intelligence and perception giving them a better advantage with spells and more knowledge of the surrounding battle. (Increases to stats: Intelligence *1.5 and Perception *1.5)

Guardian: Your character will be more adept at protecting themselves and their allies while also keeping up a powerful base defense to give the opponent something to work at. (Increases to stats: Stamina *1.5 and Defense *1.5)

Warrior: Your character will become a fighting master with great strength and speed allowing for more skill and precision. (Increases to stats: Strength *1.5 Speed *1.5

Ace: If this class is chosen you will be allowed to choose one stat to increase at a rate of *2 instead of *1.5 but you will also have to choose one stat to have an increase rate of *0.5 giving your character a stat to really excel in.

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Saya Weiss
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Saya Weiss


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Classes and Stats Empty
PostSubject: Re: Classes and Stats   Classes and Stats EmptyThu May 22, 2014 4:56 am

Stats: These are easy to explain and follow as long as you abide by the rules of the role play on the site and the laws of simple common courtesy to your fellow role players. If someone is way beyond your level in certain stats do expect to be overwhelmed in one way or another.

Intelligence: This will determine how well your character is at puzzles, speech to npc's or just other player characters, how much they can easily determine from battles and how well they are in the usage of magic.

Stat Range:

Perception: This will determine how well your character can react and whether or not their senses can keep up with an opponent's speed during battle.

Stat Range:

Stamina:
This is more self explanatory. This stat will determine how much your character can withstand physically whether it be battle or just some tasks given by the story.

Stat Range:

Defense: This stat will determine how well your character is at defending themselves or how well they can take a hit and keep on fighting. (Again another self explanatory stat.)

Stat Range:

Strength: This determines how strong of attacks your character can wield in battle or how much they can have on a regular basis. It can also determine how much your character can carry on themselves without being over encumbered.

Stat Range:

Speed: If you have to ask about this one I will be very disappointed. ^_^

Stat Range:
Starting stats: You will begin at level one with 4 points in each stat. (You will apply the stat increases depending on class on the appropriate stats.) Each time you level up you will gain 4 stat points to place in which ever stat you wish. With stat increases you will have to put in stat points that are a multiple of two so there will not be any decimal problems.

Race Stat Increases: These will not be a factor for now. They will be added later on.
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