Stats: These are easy to explain and follow as long as you abide by the rules of the role play on the site and the laws of simple common courtesy to your fellow role players. If someone is way beyond your level in certain stats do expect to be overwhelmed in one way or another.
Intelligence: This will determine how well your character is at puzzles, speech to npc's or just other player characters, how much they can easily determine from battles and how well they are in the usage of magic.
- Stat Range:
1-10: Average intelligence expected from anyone.
11-30: Above average overall intelligence or great intelligence in one subject.
31-50: High intelligence, may be best aspect.
51+: Great intelligence, gifted mentally in comparison to others.
Perception: This will determine how well your character can react and whether or not their senses can keep up with an opponent's speed during battle.
- Stat Range:
1-10: Normal reactions even in battle.
11-30: Strong reactions in battle and good perception overall.
31-50: Great reactions and a strong perception to everything around.
51+: Amazing reactions and overall perception. Capable of pulling off great feats.
Stamina: This is more self explanatory. This stat will determine how much your character can withstand physically whether it be battle or just some tasks given by the story.
- Stat Range:
1-10: Decent stamina for anyone.
11-20: Strong enough Stamina to stand a normal fight without much stress.
21-40: Capable of going a good amount of time without rest even during battle.
41+: Can last days of no rest without feeling strong side effects.
Defense: This stat will determine how well your character is at defending themselves or how well they can take a hit and keep on fighting. (Again another self explanatory stat.)
- Stat Range:
1-10: Normal defense for anyone slightly trained in battle.
11-30: Well trained defense and good resistance to attacks and poisons.
31-50: Powerful defense in battle with a strong resistance to weaknesses and poisons.
51+: Impressive defense in comparison to most. High resistance to most sicknesses and weaknesses.
Strength: This determines how strong of attacks your character can wield in battle or how much they can have on a regular basis. It can also determine how much your character can carry on themselves without being over encumbered.
- Stat Range:
1-10: Normal strength for those starting out in the field of battle.
11-30: Well trained in battle but still have room to grow in skills and power.
31-50: Nearing the end of training with a strong sense of battle and skills needed. Can wield any weapons without much trouble.
51+: Great strength in comparison to most. Skills are above most with either weapons or hand to hand combat.
Speed: If you have to ask about this one I will be very disappointed. ^_^
- Stat Range:
1-10: Normal speed for anyone.
11-20: Good speed with a concept of combining strength along with it.
21-40: Strong speed with good perception on the move.
41-60: Well adverse in speed of foot and speed of thinking.
61+: Speed above all others being able to surpass even strong perception
Starting stats: You will begin at level one with 4 points in each stat. (You will apply the stat increases depending on class on the appropriate stats.) Each time you level up you will gain 4 stat points to place in which ever stat you wish. With stat increases you will have to put in stat points that are a multiple of two so there will not be any decimal problems.
Race Stat Increases: These will not be a factor for now. They will be added later on.